DS - DSi Homebrew Downloads
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DuckHunt NDS |
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Dieses Spiel ist eine Kopie des Lightgun-Shooters Duck Hunt für das klassische NES/Famicom. Statt mit einer Lightgun gilt es hier per Touchscreen im richtigen Timing Enten zu erschießen. Es kann maximal nur 3 mal auf jeder Ente geschossen werden.


Changelog
v0.25
I fixed the dog shooting bug. You can't fire the gun when the dog is present.
Now small score ''clouds'' appear wherever the duck is shot.
Shoot within 100 frames == 1500 points.
Shoot within 200 frames == 1000 points.
Shoot within 500 frames == 500 points.
These points are able to change in the next version, discus then please.
There is now a score system as robust as it is, It counts your hit score.
Each 10 birds, you go to the next round. Though no animation is shown yet.
The intro bug remains. It's still a stupid fact.
This should cover the changes this far.
Feel free to note me any bugs or problems.
(No sound in this version. Since 1 sound wouldn't convert to RAW all that well, my ears have blood running out of them.)
v0.2
Didnt keep a change log.
It should run a bit better now. the first seconds after launch should be the animated dog though it fails to work for me.
Ill work on it later when i got the DSGM 4.6 fix.
v0.15
I added the bird ''fly away'' option.
The dog is still dead, and it resets after fly away has been done (bird flew out of screen)
Also you can only fire 3 times at 1 bird.
v0.10
I know this has been done before.
Though that version i found just had a bird flying around, and you could shoot it + 1 score.
I want it to do everything the original game had.
I just started over and got about as far as that first demo.
See if you can find any glitches?
Press A to let a bird fly and shoot it with the stylus!
v0.25
I fixed the dog shooting bug. You can't fire the gun when the dog is present.
Now small score ''clouds'' appear wherever the duck is shot.
Shoot within 100 frames == 1500 points.
Shoot within 200 frames == 1000 points.
Shoot within 500 frames == 500 points.
These points are able to change in the next version, discus then please.
There is now a score system as robust as it is, It counts your hit score.
Each 10 birds, you go to the next round. Though no animation is shown yet.
The intro bug remains. It's still a stupid fact.
This should cover the changes this far.
Feel free to note me any bugs or problems.
(No sound in this version. Since 1 sound wouldn't convert to RAW all that well, my ears have blood running out of them.)
v0.2
Didnt keep a change log.
It should run a bit better now. the first seconds after launch should be the animated dog though it fails to work for me.
Ill work on it later when i got the DSGM 4.6 fix.
v0.15
I added the bird ''fly away'' option.
The dog is still dead, and it resets after fly away has been done (bird flew out of screen)
Also you can only fire 3 times at 1 bird.
v0.10
I know this has been done before.
Though that version i found just had a bird flying around, and you could shoot it + 1 score.
I want it to do everything the original game had.
I just started over and got about as far as that first demo.
See if you can find any glitches?
Press A to let a bird fly and shoot it with the stylus!




